Sunday, May 11, 2014

Firefly

Here we have the firefly enemy which was quite a challenge with the Asset cutoff date only a week or two from when I got the task. I finished the base mesh well with enough time, it wasn't until i was told three days before the cutoff date that i should drop the worm and focus on the firefly.

Creating the image didn't really teach me anything new it just helped me work on my rendering and lighting techniques. I wanted to have a specific look that I'm happy to say I achieved it.


Texture
Working on the firefly textured showed me that i can make deadlines and the sometimes simplicity is best. I had less then a day to texture and animate the firefly.


Rig
Rigging the firefly was so much more difficult than the worm it just has to many more appendages and things that need to be animated. I also learned that you can Mirror Cat System bones with ease, this made my life immensely easier. This time rigging the firefly my better understand of IK allowed me to not make any mistakes flipping bones in the wrong direction. 



Animation
Animating the firefly was done on the fly(Ha).  As I mentioned before the completing the firefly was a rush job, i had three days to rig and animate the firefly. Working with this animation I learned that you can't make separate animations i.g wing flapping and expect them to cross over. You need to animate the wings flapping and the attack animation In one key framed cycle.



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