Tuesday, May 8, 2012
Beautifying Levels and Explosions
Today, I attend one of our two crunch sessions. I was tasked with making all the completed levels. The image shown above is the first level i completed. During my task I decided that the enemies would be a lot more intriguing if they exploded on completion of the math problems, so i found the needed images and particles for someone to work on.
Thursday, May 3, 2012
Credits-Gui
In Class I choose to start and finish the Credits for the Math Platform, to further my experience with programming GUI. First I created a simply script to allow the text to scroll up the screen, later I realized that I wanted to change the color so, now I rewrite the whole script.
Today's List
- Created End Credits
-Refined Health GUI
-Refined GUI Skin
-Tested Levels
Refined Health Gui
Today's List
- Created End Credits
-Refined Health GUI
-Refined GUI Skin
-Tested Levels
Wireframes
After being told that i should also put wireframes of objects i create. I'm going through old stuff so i can show all the wireframes.
Wednesday, May 2, 2012
Redone Health Gui
I redid this task because, the back part felt unnecessary. Hopefully the programers are able to work with it and make the health bar decrease.
Power Point- Presentations
Today in class, i was tasked with "beautifying" are final presentation. I quickly exported the shared document and turned in into a Power Pint document. Now I have to figure out how to make the Presentation look better and change all the slides to fit a color scheme.
Tuesday, April 24, 2012
Thursday, April 19, 2012
Pivots and Such Things
During class today, I worked on the broken pivot points in our middle and end platform. While working on our most recent build. Henry Nitz discovered that the meshes were rotated on the axis. He asked me to research a method into fixing it, so he wouldn't have to use the work around.
It took some time before I actually figured out what I was doing. Once I figured it out, it took less than twenty minutes to fix all the broken meshes.
It took some time before I actually figured out what I was doing. Once I figured it out, it took less than twenty minutes to fix all the broken meshes.
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