Thursday, April 19, 2012

Pivots and Such Things

 During class today, I worked on the broken pivot points in our middle and end platform. While working on our most recent build. Henry Nitz discovered that the meshes were rotated on the axis. He asked me to research a method into fixing it, so he wouldn't have to use the work around.

It took some time before I actually figured out what I was doing. Once I figured it out, it took less than twenty minutes to fix all the broken meshes.

Thursday, March 29, 2012

Weekly Addres


- Worked on the presentation's template for our pitch to GDC.
-Working on the presentation visual making it look together and uniform.
-Finished the Start Screen and Game Over for Vicom 110.

Thursday, March 22, 2012

Phrase 2

For this week i was tasked with coming up with stories for each level in pup of Sirius. I currently am at a lost with this tasked but i will figure it out. In 115 i was working on Start Menu and Game Over scenes. I have decided the name of our 115 games name will be Tenan's Journey. The start screen was finished the first day, i just need a background image of the game.

Wednesday, March 14, 2012

Sentinel & Robot Sculpts and Textured


Sentinel
Completing the Sentinel wasn't a hard task, it just became very tedious. I completed nearly the first day i got it. It took some time to actually get the Sentinel the way the design document pictured. Unwrapping it took little time i did something wrong laer when i finally brought it back to unity. Luckily it worked out. I was going for a very dark and gloomy eye that never blinks or looks away. I feel that I appears that way.  
Infected Robot
 

 




Originally I was only supposed to texture the Infected Robot, after trying to texture the robot i encounter loads of problems that I couldn't fix. So I realized that it would be easier to remodel then to continue to pursue the original modeler. It took around 30 minutes to complete. I was going for an adorably evil character.

Check Up

This is a check up blog post. Seeing how I didn't know I post daily. Beginning of the course I was paired with Zombicorn studios. From the beginning I gave key ideas to the Pup Of Sirius game. Like the water, sand, ground, mud on levels that affect the players movement. I created the original name of the game "Earth Mover". Recently I have worked on box art and level designs. I completed the box art nearly the first day, until i was tasked with changing nearly everything about box art. I will be working on completing and changing resolutions to make the the box art better when it's printed out.