Saturday, March 22, 2014

Worm Sculpt and Texture Draft


Original text saved for posterity
Creating this was an new experience when it comes to Extreme Exterminators assets, we are going to start using a new toonshader which has the ability to use Normal maps and other specialized maps. Now rigging and animating is up next.
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 Sculpting in mudbox wasn't new to me at that point  but it was new when it came to using it for game assets. I remaindering being told i could use mudbox now for finer details. It kinda filled me with angst  and joy all in one, i knew it meant more work and an even bigger pipeline(NOO!). Not one to stray from a challenge I took it and conquered it. First model in the game to have Specular & Normal maps. Sadly... they haven't been implemented yet.

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