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Creating this was an new experience when it comes to Extreme Exterminators assets, we are going to start using a new toonshader which has the ability to use Normal maps and other specialized maps. Now rigging and animating is up next._________________________________________________________________________________
Sculpting in mudbox wasn't new to me at that point but it was new when it came to using it for game assets. I remaindering being told i could use mudbox now for finer details. It kinda filled me with angst and joy all in one, i knew it meant more work and an even bigger pipeline(NOO!). Not one to stray from a challenge I took it and conquered it. First model in the game to have Specular & Normal maps. Sadly... they haven't been implemented yet.
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