Thursday, March 29, 2012

Weekly Addres


- Worked on the presentation's template for our pitch to GDC.
-Working on the presentation visual making it look together and uniform.
-Finished the Start Screen and Game Over for Vicom 110.

Thursday, March 22, 2012

Phrase 2

For this week i was tasked with coming up with stories for each level in pup of Sirius. I currently am at a lost with this tasked but i will figure it out. In 115 i was working on Start Menu and Game Over scenes. I have decided the name of our 115 games name will be Tenan's Journey. The start screen was finished the first day, i just need a background image of the game.

Wednesday, March 14, 2012

Sentinel & Robot Sculpts and Textured


Sentinel
Completing the Sentinel wasn't a hard task, it just became very tedious. I completed nearly the first day i got it. It took some time to actually get the Sentinel the way the design document pictured. Unwrapping it took little time i did something wrong laer when i finally brought it back to unity. Luckily it worked out. I was going for a very dark and gloomy eye that never blinks or looks away. I feel that I appears that way.  
Infected Robot
 

 




Originally I was only supposed to texture the Infected Robot, after trying to texture the robot i encounter loads of problems that I couldn't fix. So I realized that it would be easier to remodel then to continue to pursue the original modeler. It took around 30 minutes to complete. I was going for an adorably evil character.

Check Up

This is a check up blog post. Seeing how I didn't know I post daily. Beginning of the course I was paired with Zombicorn studios. From the beginning I gave key ideas to the Pup Of Sirius game. Like the water, sand, ground, mud on levels that affect the players movement. I created the original name of the game "Earth Mover". Recently I have worked on box art and level designs. I completed the box art nearly the first day, until i was tasked with changing nearly everything about box art. I will be working on completing and changing resolutions to make the the box art better when it's printed out.