Saturday, March 8, 2014

Manhole & Particles!

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Working with particles was a new for me, i think i was able to achieve what was asked of me successfully.  Maybe I will take on some more particles in the future. 
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Ahhh particles, working with them at the time was the most difficult thing I had done for Extreme Exterminators. I remembering being frustrated for a full day because I couldn't get them to look the way i wanted. Even Youtube was void of aid (Yes, its possible.) I ended up having to just play with them for few days before getting what you seen below. Which I must say isn't as good as it could be if i have the chance to go back, now i actually know how to time particles to go off on intervals which is exactly what i wanted to do for the cop car. For the sewer drain it just needs a steam texture and it would A-Okay. I don't think the build have the particles so that's something i have to take up with the team.


Sewer drain was a pretty simple model, only thing i did different was using emboss in photoshop.


Thursday, March 6, 2014

List O' Props V2

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It literally blows my mind that my team mates don't think I've contributed this semester, alas I guess i just have to do more. To start off this post is the news dispenser I just recently finished.  With the news dispenser instead of trying to use separate materials to obtain the dirty look i used grunge brushes. I like the look so much I'm considering redoing alot of my other props so they all have that nice and dirty feel. From the news dispenser we go into the thrown weapons the slushie and tiki torch these both were completed over winter break. Then to end we have various road props for the police car i plan on dirtying it up a bit, and changing the shape to fit a basic sedan. 
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I will rate each prop as my reflection and maybe write a small summary.

News Dispenser 

My last and frankly best prop for EE the pun was double edged , the texture was nearly perfect. 9/10 



Police Car

Police car learning experience, Instead of unwrapping the whole object i experimented with just unwrapping one side and mirroring it over. This worked for most of the texture, now i know that i need to detach and unwrap things separately if i want them to have text or a logo. If i don't it will end up flipped up side down.  7/10



Slushie

The slushie was one of the throwables that i finished over winter break out of boredom. Sadly neither of them have been implemented in the build. The model was perfect for its purpose and the texture does its job.  8/10


Tiki

The tiki torch was the second throwable that i finished over winter break.  6/10 The model was fine the texture could have used some work.




Road Closed

The road closed sign was a fun prop to work with, the model and texture were both okay. I think the only that would have made this model better would have been a particle effect on the reflective swirl.  7/10

Traffic Cone

The traffic cone was a very simple model it's purpose was just to fill space. 5/10




Fire Hydrant

The fire hydrant was one of my more ambitious small props, it was a simple texture and model but i remeber enjoying this prop.  6/10


Tuesday, February 4, 2014

Updated Roads

Here are the updated roads, before they didn't really have modular feel to them. Now after learning a few tricks in Photoshop, i was able to change them for the better.

Environment Lead

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This semester I took on the responsibility of environment lead. I felt that since I'm one of the veteran members of that team I should take a leadership role and lead a team. So far it's going after a small qualm with the team member I took the position from.
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Ahh so young and naive, it didn't happen that way. Jeremy ended up snatching the position from me but that kiddos is a story for a different day.

Thursday, December 12, 2013

Credits


Credits 3.0. This is the third iteration of the credits after a few typos and forgotten names this is what made the cut.

Wednesday, December 4, 2013

Road Placement


After creating the roads i was tasked with placing them on all the maps for the game. I ran into some pivot issues that made the job pretty difficulty after getting those fixed, i was able to finish the job quickly. While creating i realized that some other road pieces had to be made to achieve the correct look.

List O' Props

During the last sprint I had time to work on a few props and I never posted them. So I am posting them now.
 
Broken Bench
 The broken bench was an entertaining process, I was able to "destroy" something I built. I adapted the cut method i used in making the beacon earlier this semester.  Unwrapping the broken bench proved to be the most tedious part.

Grenade 
The grenade was a simple prop to create. I based mine off the grenade to the right. 

Stop Light
The stop light was a pretty simple prop to make because design already had an idea of what they wanted it. While working on this i had to change the texture to Josh's street light.


News Dispenser
Before the final sprint started i was working on a news dispenser. Unfortunately I had shift my focus on the map related things hopefully i will find some time to finish.