Tuesday, February 4, 2014
Updated Roads
Here are the updated roads, before they didn't really have modular feel to them. Now after learning a few tricks in Photoshop, i was able to change them for the better.
Environment Lead
Original text saved for posterity
This semester I took on the responsibility of environment lead. I felt that since I'm one of the veteran members of that team I should take a leadership role and lead a team. So far it's going after a small qualm with the team member I took the position from.
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Ahh so young and naive, it didn't happen that way. Jeremy ended up snatching the position from me but that kiddos is a story for a different day.
This semester I took on the responsibility of environment lead. I felt that since I'm one of the veteran members of that team I should take a leadership role and lead a team. So far it's going after a small qualm with the team member I took the position from.
_________________________________________________________________________________
Ahh so young and naive, it didn't happen that way. Jeremy ended up snatching the position from me but that kiddos is a story for a different day.
Thursday, December 12, 2013
Credits
Credits 3.0. This is the third iteration of the credits after a few typos and forgotten names this is what made the cut.
Wednesday, December 4, 2013
Road Placement
After creating the roads i was tasked with placing them on all the maps for the game. I ran into some pivot issues that made the job pretty difficulty after getting those fixed, i was able to finish the job quickly. While creating i realized that some other road pieces had to be made to achieve the correct look.
List O' Props
During the last sprint I had time to work on a few props and I never posted them. So I am posting them now.
Broken Bench
The broken bench was an entertaining process, I was able to "destroy" something I built. I adapted the cut method i used in making the beacon earlier this semester. Unwrapping the broken bench proved to be the most tedious part.
Grenade
The grenade was a simple prop to create. I based mine off the grenade to the right.
Stop Light
The stop light was a pretty simple prop to make because design already had an idea of what they wanted it. While working on this i had to change the texture to Josh's street light.
News Dispenser
Before the final sprint started i was working on a news dispenser. Unfortunately I had shift my focus on the map related things hopefully i will find some time to finish.
Wednesday, November 13, 2013
Roads
Here are the modular road pieces, modeling these were no problem they are simple planes the difficulty came from making the texture seemless. I picked on a few different ways of, to create seemless textures. I am pretty happy with the final result.
Saturday, November 2, 2013
Cherry.
Here is the base model for Cherry.
After meshing out the basic model I learned that you can have two objects in the same UVW unwrap.
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