After the art review we were told that we had to many of the same texture and color pallet. One of rooms is going to be dirtier than the rest and have moss covering most of the objects. Here is a comparison shot of the moss on a pipe.
Thursday, November 29, 2012
Wednesday, November 28, 2012
Rare Sword
The bottom sword is the rare sword texture. You can see the subtle differences instead of the Ying Yang the symbol is a circle with the word death around it. The hilt signifies death is a never ending cycle, the blood on the sword is from all the fallen enemies.
Villge Sign
I decided to make a village sign for the directing the player to the
market. The outside of the village felt bland so I felt that spicing up
was needed.
Village Map
I was tasked with making the beta for the village map. I think it turned out very well for my low poly limitations.
Everything was made by me expect for the roofs those were created by Steven Pratt.
Each Building's window are transparent when added to Unity.
Everything was made by me expect for the roofs those were created by Steven Pratt.
Each Building's window are transparent when added to Unity.
Wednesday, November 21, 2012
Tuesday, November 20, 2012
Laying Pipe
Here are the pictures of my pipe adventure. It took longer than expected but alas they are complete.
Monday, November 12, 2012
Column
This item gave me a particular hassle, I tried different methods. I ended up using a symmetry modifier to get the column to work out.
Friday, November 9, 2012
Checkpoint Column
The first two images are just rendered out of 3ds max. The other image is a screenshot of that particle system on the Incense. I tried programming the incense to activate when the column is clicked I couldn't figure it out, so Im going to watch over a programmers back to learn how to do it,
Monday, November 5, 2012
Crate Maker
I have accepted my role as prop modeler, and this is my 5 minute crate i made for the basement levels.
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