Thursday, March 29, 2012
Weekly Addres
- Worked on the presentation's template for our pitch to GDC.
-Working on the presentation visual making it look together and uniform.
-Finished the Start Screen and Game Over for Vicom 110.
Thursday, March 22, 2012
Phrase 2
For this week i was tasked with coming up with stories for each level in pup of Sirius. I currently am at a lost with this tasked but i will figure it out. In 115 i was working on Start Menu and Game Over scenes. I have decided the name of our 115 games name will be Tenan's Journey. The start screen was finished the first day, i just need a background image of the game.
Thursday, March 15, 2012
Wednesday, March 14, 2012
Sentinel & Robot Sculpts and Textured
Sentinel
Completing the Sentinel wasn't a hard task, it just became very tedious. I completed nearly the first day i got it. It took some time to actually get the Sentinel the way the design document pictured. Unwrapping it took little time i did something wrong laer when i finally brought it back to unity. Luckily it worked out. I was going for a very dark and gloomy eye that never blinks or looks away. I feel that I appears that way.
Infected Robot
Originally I was only supposed to texture the Infected Robot, after trying to texture the robot i encounter loads of problems that I couldn't fix. So I realized that it would be easier to remodel then to continue to pursue the original modeler. It took around 30 minutes to complete. I was going for an adorably evil character.
Check Up
This is a check up blog post. Seeing how I didn't know I post daily.
Beginning of the course I was paired with Zombicorn studios. From the
beginning I gave key ideas to the Pup Of Sirius game. Like the water,
sand, ground, mud on levels that affect the players movement. I created
the original name of the game "Earth Mover". Recently I have worked on
box art and level designs. I completed the box art nearly the first day,
until i was tasked with changing nearly everything about box art. I
will be working on completing and changing resolutions to make the the
box art better when it's printed out.
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